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Health

Tracks hit points and temporary hit points.

One per character.

Example

```dicelist
name: Aria
health:
  max: 38
  current: 30
  temp: 0
```

Fields

Field Required Description
max Yes Maximum hit points.
current No Current hit points. Defaults to the max.
temp No Temporary hit points. Defaults to 0.

The card saves current and temp for you.

Using the card

The card shows your hit points as "30 / 38" over a bar that's green when you're healthy, yellow at half or less, and red at a quarter or less. Temporary hit points show as a blue section at the end of the bar. Screen readers read the bar as "30 of 38 hit points, 5 temporary".

Type an amount, then choose Damage, Heal or Temp. Temporary hit points absorb damage first, and don't stack: the higher amount is kept.

Hit dice, death saves and resting aren't built in, since they differ between games. Build them from other components: the example sheet has hit dice as a consumable with a roll that heals, death saves as a roll with conditional effects, and a long rest that restores hit points through an on list.

Actions

Effects and event subscriptions can use these. amount can be $total to use what the roll came to.

Action Arguments What it does
damage amount Takes damage, temporary hit points first.
heal amount Heals, up to the max.
temp amount Gains temporary hit points, keeping the higher amount.
restore none Back to full, with no temporary hit points.